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PC

Hardware review: The MiniStick

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​In the world of PC games everyone's all too familiar with the tried and true WASD or arrow keys. It's the beginning and end of FPS and third person control on PC although it has it's limitations. Analog control would be nice to have somehow along with that precise mouse control versus the "digitalness" of the keyboard keys as they are wouldn't it?

Here come's the MiniStick to the rescue, I hope. At the moment my laptop is the most powerful gaming computer​ I have right now as I have one of those new fangled Ivy Bridge machines with an Nvidia 2GB battery sucker at my disposal, so that is what I tested the MiniStick on. After going through the setup process, which was literally minutes, I was ready to get my PC gaming on with what is essentially a makeshift analog stick. 

Once you get the ​three loop pads in place on your keyboard all you have to do is line up the hook pads (velcro) underneath the MiniStick to match and connect the two with a press down on the unit to secure it.. That's it, you're ready to rock your PC games like never before.

​Those who have any apprehension about playing PC games will find the MiniStick a possible solution. It's the closest thing to playing with a "console like" analog stick out there ( and quite possible the only thing).  Pushing the WASD keys are now just like pushing an analog stick. The only issues I found where when it came to playing a game that requires you to use the E or Q keys for in-game actions as those keys are somewhat covered by the MiniStick which could be a serious problem in certain games.

​The build quality of the Ministick is the only place where improvement is sorely needed. The entire unit is plastic which isn't necessarily a bad thing, but the plastic used is somewhat flimsy and could easily be broken upon rough use or a simple case of forgetfulness if you where to end up sitting on it when not in use.

​A great idea is still a great idea even if it has a few flaws which is the case with the MiniStick. The $9.95 asking price for the MiniStick is a bit steep for a piece of plastic, although what you get out of it is easily worth it when you get analog control out of your keyboard giving you better control and in turn more precision. Instead of going all of the way to a gamepad this is a nice half way step that allows you to keep your mouse control intact.

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Review: You Don't Know JACK

 

The world of trivia is what it is. You either like it or you don't. But, when it comes to fond memories of You Don't Know Jack going way back to its PC roots where you and your buddies would sit around a single keyboard abreast to a single key as your buzzer it's all gravy. Over the years though, a proper release of You Don't Know JACK has been absent minus a web incarnation developers Jellyvision concocted sometime ago. Fortunately fans of the game from yester year have need not worry about wheter the game still holds up, it does.

On first look everything you would remember from You Don't Know JACK is all there. The wackily worded questions intertwined with irrevent humor? Check! Dis or Dat? Why yes. Check! "Screwing" other players in the game? Check! Jack Attack? Of course. Check! So, is that it? Nope, there's more to be had now.

 

With this newest incarnation of JACK, you'll be greeted with a few wrinkles to the formula that change things up just enough that give a little bit of a much needed edge where you don't feel you're just going through the motions if you've played any of the versions that have come before. At the beggining of every game you'll be introduced to what is called the "Wrong answer of the game". You'll get what turns out in the end to be a clue at the beginning of every game as to what wrong answer you should be looking for to score a cool 4,000 or 8,000 points (Round 2 doubles your points) by getting the answers wrong on purpose.

Semantics aside, what separates YDKJ from the other trivia games outthere is the raunchy humor that is very much not for the family as much as on the surface the game seems like it would be a perfect fit. On the contrary, keep you kids far far away unless you want to be put into an awkward spot when Cookie decides to make jokes about "whoopy" leaving you "with some explaining to do".

 

Unfortunately all is not well in You Don't Know Jack land. As the Xbox 360 version of the game is what was played, what you'll likely come across is the game most glaring flaw. Assuming you'd like to have as many people in the game as you possibly can in addition to what you may have on hand in person, prepare for some sad news. Mixing of local and Xbox LIVE players is not and option. Either you play the game by yourself on Xbox LIVE or play it local only. To call that a major oversight would be saying Jeopardy would be missing something without it's iconic opening theme song.

Everything is there (minus the huge ommison above). 73 episodes of You Don't Know JACK goodness brought up to todays speed, big button support if that fits your fancy, a presentation that seldom gets old, and last but not least it's half priced. You can't go wrong with this game unless you are eternaly alone. Playing by yourself is most defintely doable, yet, the magic of "not knowing JACK" is in the fun of reactions from others. If you can grab a few buds the mound of episodes found on the disc will last you for quite some time. Just remember -- no matter what, You Don't Know JACK!

 

 

Review: Fallout: New Vegas

War never changes. Those same words that fans heard at the beginning of previous Fallout titles echo through the introduction of Fallout New Vegas as well. Not only does that saying provide excellent commentary to the nature of mankind, but also to the nature of Fallout New Vegas. That is, not much has changed since Fallout 3. While all of the spectacular visual and gameplay based elements remain from the previous title in the franchise, it is, in fact, a double-edged sword.

The game takes place in a different location altogether, but it certainly has that trademark Fallout feel to it. The world looks desolate; scoured by nuclear war and all but conquered by gang members. Without a doubt, this trademark is the defining aspect of the franchise, so while it might feel repetitive and taken from previous iterations, the Fallout franchise knows how to create a mood better than any other series out there.

With the environment really being the biggest difference between this title and Fallout 3, it really means that the environment in Fallout: New Vegas needs to step it up a lot in order to differentiate itself from that of its critically acclaimed older brother. As far as the environment is concerned, the setting can be hit or miss. At times, it can feel like you're playing an apocalyptic version of Red Dead Redemption, since much of the game's setting takes place in the desert, but other times, such as when you go through towns and such, you'll see the life that helped make Fallout 3 not seem as empty as you thought at first glance.

Unfortunately, these interactions are more spaced out than in Fallout 3, so you can go a long time without talking to anyone if you so choose. Once you do meet up with individuals, however, the title uses the same style of conversation trees found in Fallout 3. Most of the time this method works, though sometimes glitches will occur and certain options will not be selectable. We'll get into the glitches of this title later on, however.

One of the huge disadvantages this game has when compared to Fallout 3 is that you aren't provided with as much back story for your character when you are cast into the role. In Fallout 3, you literally controlled your character from birth. You learned about what a big deal leaving the vault was, you learned about how important your device, the Pip-Boy, was, but most importantly, you learned to be emotionally invested in your character.

In Fallout: New Vegas, you start out as an adult that is left for dead in a shallow grave. While the introduction to New Vegas is much more cinematic than the introduction to Fallout 3, it takes much longer to feel that same connection to your character, if you ever achieve that connection at all. While we didn't expect Bethesda or Obsidian to take the same route of Fallout 3 and recycle it for New Vegas, it is certainly worth pointing out.

Another theme that has been migrated over from Fallout 3 is exploration. This game, and this franchise really, is almost 100% about exploration. There is little linearity in the title, unless you are trying to simply play through the story mode, at which point, you will experience the expected linear plotlines. What is great about this title is that, like its predecessor, Fallout New Vegas allows the player to complete side missions in any order. If you want to take your level 1 character with terrible weapons out into the area that has Deathclaw, the most fearsome enemy in the wild, colonies and take them on, you have that option. We can tell you from experience that this is a bad idea, but if you feel so inclined, go take on the Deathclaw Alpha Male with your handgun.

While often times we feel that open-world games really tend to give you a false sense of freedom to make the game seem longer, in special games, like the Fallout, Grand Theft Auto and Red Dead Redemption franchises, open-world sandbox type of design is perfected to the point that you will enjoy your exploration of the known world more than you will enjoy the story itself. This is why we can't encourage you enough to try to explore every nook and cranny in this title. Just like in Fallout 3, there are some serious "WTF" moments that will make you either laugh or groan audibly.

The gameplay is still the same style as the previous title. You can choose to play as third or first person perspective, but we prefer first person. In the third person mode, the game has always felt a little clunky to us. With first person, the gunplay is not nearly as accurate as it is in shooters like Halo or Call of Duty, but it is easier than when in third person. If you still don't like the aiming mechanics, you can utilize the V.A.T.S. system, which will calculate your chances of hitting the specific part of the target by factoring in several variables, such as distance, the character's proficiency with his/her current weapon, accuracy of the current weapon, angle of the targeted area, and even the size of the targeted area. All of these factors will give you a percent of how likely you are to hit the area before actually pulling the trigger, so if you want to go for the headshot, but you only have a 23% chance of hitting the head, you might want to aim for the leg or chest if those areas have a higher percentage.

In addition to the missions and exploration, players can also participate in side games that includes utilizing the various features found in the casinos, such as Blackjack and Caravan, which can net you serious money, or end your run at riches, just as they can in real life.

Fallout: New Vegas is certainly a large enough title to warrant being a standalone retail game, rather than DLC for Fallout 3, but the features might not quite back that up. The game is built on the exact same engine that was used for Fallout 3, so the differences are fairly negligible when it comes to the core experience. There are a few new features, such as being able to recruit multiple companions to assist you with a mission, rather than just the one that you could recruit in Fallout 3, but other than that, the features list doesn't really impress all that much.

The only major issue with Fallout: New Vegas is really the amount of glitches found in the title. While it's true that most of the glitches are minor and not game breaking, we've heard reports of players defeating the final boss by having him stuck behind a rock, as well as reports of players being unable to load saved games. Even the non-game breaking glitches have the potential to ruin the experience for one reason: immersive-ness.

The title really builds upon the notion that the game has a setting that the player will be able to find themselves completely immersed in. While this works most of the time, when you see an enemy run into the corner and stand facing that corner while you unload on him with a revolver, it kind of takes you out of the experience. Issues with not being able to advance in the title or being able to skip over missions altogether due to the conversation options being glitched have also been reported. Luckily, Bethesda has released one patch already and is working on another that will hit "soon".

Fallout: New Vegas is directed at those fans that played through Fallout 3 and couldn't get enough of the story arc. The title will definitely please those fans, but may leave many disappointed. With its spectacularly open environment, players could play the title for hours without ever completing a main mission. While everything good about Fallout 3 was migrated over, everything bad, like glitches and sometimes poorly structured missions, were as well. Fallout: New Vegas doesn't live up to the lofty expectations set forth by its predecessor, Fallout 3, but it is definitely a worthy title for those looking to dive back into the post-apocalyptic United States.