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EA

Update: Gamescom 2013: EA Press Briefing Rundown

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Update: Here is the entire EA Briefing from Gamescom 2013 below

(Courtesy of IGN

An EA sizzle reel opens the show. 

Peter Moore graces the stage to give and over view of the EA lineup.

  • First up is a video for The Sims 4 Coming is 2014. New creative tools and emotions are the focus this time around. Emotions are to influence gameplay. 
  • Command and Conquer is next. A match between two players is played to demonstrate the game. Launching this year (2013), the game is to be free to play. Story missions can be played alone or cooperatively. A new trailer for the game is also played.
  • Dragon Age Inquisition is next up with a Dev Diary from Bioware on the game.  The game is slated for Fall 2014.
  • Plants vs Zombies 2 is up next from PopCap. Far Future is announced as to be the games first content update.  PvZ Garden Warfare is up next with the reveal of playable Zombies. Anew trailer is shown for the game highlighting the games zombie classes. Garden Warfare is to come to Xbox 360 and Xbox One first in Spring 2014. "Bossmode" to be exclusive to Xbox One. 
  • Peggle 2 to come to Xbox One first. A  quick trailer for the game is shown. 
  • Next up is EA Sports' UFC.  "Pre-Alpha" Gameplay is shown. The game is to release in spring 2014 for Xbox One and PS4.
  • Need for Speed Rivals follows with a demo of the game with an overview of its race gameplay including the return of personalization. A new trailer featuring the cops is shown. The game is to release on Nov 21, 2013.
  • Titanfall is next with a new map shown and new gameplay.
  • Next is FIFA 14 with more info and a new look via a trailer. Game is to launch on Sept 24th in North America and the 2th in Europe. Start your season on the current consoles and move them over to the Xbox One and PS4 should you choose to do that.
  • Last is Battlefield 4. A beta for the game is to be held in early October. "Levolution" is the new buzz word to detail the games dynamic environments and gameplay. Battlefield 4 Premium is also detailed via a video. Battlefield 4 is to release on Xbox 360, PS3, and PC on October 29th, 2013 and October 31st in Europe. 

E3 2012: EA Conference recap

 

Download 2012

“10 developers to show off 10 great games”

 

  • First up is Dead Space 3 by Visceral Games. A trailer for the game is shown followed by a gameplay demo. The game is to be playable in Co-op as well. Dead Space 3 to be released in February 2013.
  • Second is Madden 13. The Infinity Engine is the focus.
  • 3rd up is Maxis. The first talking point is SimCity Social for Facebook. Next is SimCity proper with a new video of its Glass Box Engine at work including multiplayer.
  • Next is Dice. Battlefield 3 Premium is announced. Premium will be $49.99. PC and Xbox 360 players get access next week while PS3 players get access right now.
  • Next is Bioware. First up for Bioware is Star Wars: The Old Republic. This July everyone can play up to level 15 for free.
  • Next is Medal of Honor Warfighter with a lengthy gameplay demo and a new trailer.
  • Next up is EA Sports with FIFA 12 followed by a gameplay trailer. Next is
  • Next is Criterion with Need for Speed Most Wanted. Autolog 2.0 will be introduced with the game.
  • To end is a visual feast with the first ever gameplay demo of Crysis 3.

 

Review: Medal of Honor

Medal of Honor was once an illustrious war franchise on the previous generations of consoles. The games were very well received and were genuine competitors with the Call of Duty franchise. Fast forward into this generation of consoles, and the Call of Duty franchise rules the war genre with a totalitarian iron fist. Nary a single quality title has challenged the throne of the Call of Duty franchise since the dawn of this generation. Just when it appeared a chink could be in the armor with Call of Duty 3, Activision released the now classic title, Call of Duty 4: Modern Warfare. The title brought the war genre out of the 40's and into the present day in a big way. The title set the bar for any future titles in the genre and has yet to be matched, except arguably by its incredibly cinematic sequel, Call of Duty: Modern Warfare 2.

Now, just when it appeared that nobody would be able to match the sheer strength and popularity of the Call of Duty series, the Medal of Honor franchise suddenly threw its hat into the ring once more. The initial title showed a modern war setting with a promise of a cinematic experience that looked to match that of Modern Warfare 2's film-like storytelling.

The game's engine is very much based off of DICE's other Call of Duty-competitor, Battlefield: Bad Company 2. In fact, if you didn't know any better, you might think you were playing a DLC pack for Bad Company 2. This is good because we absolutely loved Bad Company 2, but it also makes it difficult to justify the purchase of this title at full price if you already own that title.

This was definitely felt during the beta testing phase where fans complained that the multiplayer was essentially taken from Bad Company 2. Luckily, DICE and Danger Close tweaked the title to provide a different multiplayer experience. The multiplayer is squad based and forces players to take on the roles of Snipers, Riflemen, and Spec Ops. The great thing about these classes is that they force the players to craft their strategies completely around what class they take on. In a move that is taken straight from the Call of Duty multiplayer modes, players can earn killstreaks, which allows players to call in airstrikes or mortars in order to inflict more damage to the opposition. Players also level up and earn more weapons, much like in other games. While the multiplayer mode isn't quite as padded as the one found in Modern Warfare 2, the community seemed much more mature and goal-oriented, which leads to an inevitably better experience.

Now, to be clear and completely fair, though the gameplay is similar, the flow and story of this game is completely separate from the Bad Company franchise. Bad Company is much more about a tongue-in-cheek story about a group of knock around guys fighting in a war, while Medal of Honor is a very serious and realistic take on the current war in Afghanistan, starting directly after the events of September 11th, 2001. In fact, this title might be the most realistic title ever released on the subject matter of war.

That realism is definitely a plus, but at times it can hurt the title in terms of what it was trying to accomplish in competing with Modern Warfare 2's cinematic feel. Sometimes the realism actually prevents the title from achieving a level of epic-ness due to the "movie moments" being lesser. It has yet to be seen if players want a realistic account of a day-in-the-life of a soldier in Afghanistan, or they want a cinematic adventure of jumping through the ice-covered mountains, but as far as sales are looking right now, it's looking like fans prefer Modern Warfare 2's style of storytelling.

Bad Company 2 looked absolutely gorgeous, and Medal of Honor carries on that tradition. The character models look fantastic and the environments have a very gritty feel to them. Now, this game definitely falls victim to the typical war video game issue, where, due to the setting, the colors in single player tend to focus on brown and grey hues, which can be tiresome and boring to play through. Luckily the game is fast-paced enough to not let the player get bored at looking at the scenery and the multiplayer maps take place in a variety of locales, so you can break it up a bit that way.

As far as other aspects of the presentation, you can't get much better than Medal of Honor. The sound is phenomenal. As you make your way through the various missions, you'll hear conversations, you'll hear music of the culture and you'll hear battles off in the distance. The environment definitely feels as though its alive, which is a major key to why it succeeds in its presentation. One of the coolest moments comes as you realize that the gunshots echo based on where you are, which is somewhat surreal the first time you notice it. It's just little things like that which make Medal of Honor great as far as sound and graphics go.

Medal of Honor is, by all accounts, a good game. It suffers from the oversaturation of the market and the fact that it is trying to be realistic and cinematic at the same time. The overall experience is a blast. The battles are as intense as we've seen in war games and the firefights are strategic and realistic. The only issue is that there might not be a place for this game in the Modern Warfare dominated market. We hope this isn't true, because without competition, there is no drive for progress. Medal of Honor comes off as slightly bland and unnecessary, but the game is great on its own terms. If you are a fan of Bad Company 2 and are itching for more like that, look no further than Medal of Honor. If you are a fan of Modern Warfare 2 and are looking for something thats more like a film than a documentary, maybe check out games like Mass Effect 2.

Review: Rock Band 3

When Harmonix told us that we'd "be surprised by how big Rock Band 3 is", we were all skeptical, yet we were ready to be blown away. While we knew a little bit about what Rock Band 3 was going to accomplish, we had no idea as to what we were in for. With the announcement that the game would not only perfect the formula that has made them one of the heavyweights in the gaming world, but also actually take strides to teach players how to play real instruments, we realized the magnitude of what this game could mean.

The first thing you have to look at with a game such as Rock Band 3 is the massive list of improvements and additions that the game has over its predecessor, Rock Band 2. Rock Band 3 takes the core gameplay elements of Rock Band 2, which many feel to be the top in the genre, and adds one of the most robust list of features ever seen in any sequel of any genre. The additions range from small to enormous and impact the player's experience exponentially.

The biggest, and most heralded additions are obviously the new instruments and the impressive Pro-Mode. This time around, instead of simply keeping the instruments locked at vocals, guitar, bass and drums, Harmonix has filled a much-needed gap with the addition of the keyboard. The five instrument scheme works amazingly within the Rock Band formula and the keyboard peripheral is made of very high quality. With the keyboard, players can use the realistic keys to play in normal mode, which consists of the classic five colors found on other instruments, or they can play it in Pro-Mode, which assigns nearly every key a scrolling indicator that makes the player actually work to learn to play the keyboard as an instrument.

Pro-Mode isn't limited to the keyboard, however. Pro-Mode also works for every instrument in the game. For Pro-Drums, you attach cymbals to your Rock Band 2 or 3 drum kit. Then, once you select how many cymbals you have attached (anywhere from one to three), you'll be forced to not only hit the cymbal when it's time to hit the cymbal, but you'll be required to hit the correct cymbal. The way the game indicates this is instead of scrolling rectangular notes at you, cymbal hits will show as circular. This definitely takes some getting used to, but once you get the hang of it, you will find that Harmonix has completely revitalized the fun of drumming. As someone who lost interest in Rock Band drumming several years ago, I've now found that drumming is in tight competition for my favorite instrument in the platform.

If drums and keyboards aren't really your thing, but you still want to learn a thing or two from this game, you can purchase a Pro-Guitar and learn how to play the various Rock Band 3 songs on guitar and bass. The great thing about Pro-Guitar and Pro-Bass is that they are actually played on guitars that have real frets and use all six strings. For Pro-Guitar the game will replace the five colored rectangles with six strings that have a special tablature language that signals what fret and string must be pressed and plucked for individual notes and different shapes that show what chords must be played in the higher difficulties.

There will be two models of Pro-Guitars released for Rock Band 3. The first guitar, the Fender Mustang, consists of partial strings where you strum and uses touch-pad technology on the frets. This will, more or less, simply simulate playing a real guitar, while the Fender Squier, which comes out in 2011, will be a real guitar that is functional within the game. Unfortunately, neither Pro-Guitar controller has been released yet, so we have been unable to use this features as of yet.

For you vocalists, you aren't completely left out in the dark. Though there may not be an official "Pro-Mode" for vocals, there have been a few significant upgrades which will make the experience much better. The biggest addition is certainly the harmonies, which have been brought over from The Beatles: Rock Band and Green Day: Rock Band. While it still remains that all three mics used in the harmonies must be on the same machine due to the slight lag that is created through playing online. This may seem like a minor detail, but there are very few casual players that have three mics lying around, as well as two friends that would want to harmonize with them. The other improvement that vocals has seen is the fact that the "shaky-arrow" glitch, which made the vocal arrow shake and fall outside of the vocal bars, has been fixed and is no longer an issue.

Outside of the really innovative Pro-Modes, there lies the classic mode, which made Rock Band famous in the first place. While this mode is largely the same as what we played through in Rock Band 2 from a gameplay standpoint, the layout of which you select your playstyle has been vastly improved. You can choose to "Play Now", which lets you opt to play through quickplay or complete several road challenges to increase your stardom, or go on to the career mode, which will allow you to progress through hundreds of goals separated across the five instruments and their Pro-Mode counterparts. As mentioned before, the entire setup and menu system is very intuitive and feels miles beyond anything we've seen on either the Guitar Hero or Rock Band side prior to this game's release.

Before you get to rocking, however, you need to create your characters and edit your band. The logo designer is pretty much the same as we saw in Rock Band 2, only with different designs. Once you have a logo and a name for your band, you can choose to create characters to put in the band. The character creator has progressed from Rock Band 2 as much as any other feature of the game has. Now, instead of simply choosing a face, skin tone and body type, you can go into a full-on edit mode where you can stretch and warp the face in nearly any way you see fit, much like we've seen in sports titles and Guitar Hero titles.

Once you create your character, you can dress them up in any accessories or clothing items you want. They did go a questionable route of including shirts from bands like The Doors and The Who, which you must pay $1 of real money to be made available for your character to wear, but you don't have to go that route if you don't want to. If you don't feel like going through the character creation process for four members of the band, you can always appoint stand-ins from the ready-made characters that we've come to know from the previous Rock Band titles. The only issue here is that there is no way to easily define what character plays what instrument, so if you want one guy to play guitar while your character sings, you have to jump through various hoops to achieve that.

Once you're ready to rock, you can navigate through the aforementioned menus to select the song, goal, or road challenge that you want to play. The best part about these three modes in this game is the fact that they are all integrated into progressing your band through their careers. This is something new to the genre. Before, if you wanted to gain more fans for your band, you had to play through World Tour mode, or if you wanted to achieve goals, you played different goals in career mode. Now, you can achieve goals and gain fans all at the same time. Even in Quickplay, you will gain fans for performances. This idea really meshes with the idea that you are here to "start a band and rock the world". As you progress through gaining more fans, you'll see cutscenes of your band. They start simple with your band sitting in a diner and deciding on a name, and work their way up to getting ready to run onto stage at a huge music festival. These also really add to the overall feeling of the game itself.

The most simple mode is Quickplay. All you do here is go through and play the songs you want to play. It's as simple as that, but Harmonix has taken this simple idea and created an enjoyably simple experience. Now, if you're a DLC hoarder, you don't have to go through the over 2,000 available tracks to find the one you're looking for. Now, you can sort by nearly any method you can think of. You can sort by song name or artist name like in Rock Band 2, but now you can sort by multiple options at a time. So if you want to only find country songs that you've gotten four stars on guitar and start with the letter "L", you can find that song immediately. There's even a new feature that allows you to rate any song, including on-disc tracks, so you can sort songs on songs that you really like. If that sounds like too much of a hassle, you can create a playlist and save it, so if you and you're friends like to play the same ten songs every time you get together, Harmonix has got you covered here.

With the Road Challenges, you will work you're way from being a locally touring band to touring the world by playing different sets at different establishments. These sets range from a pre-determined list of three tracks from a particular artist that you have in your library, to you playing to the interests of the crowd at that bar, club or venue. Either way, you'll always have a choice of whether you want to choose a custom set of classic rock songs, a three-set of Blink 182 songs or a random three-set of Nu Metal tunes. Another thing that Road Challenges implements is a system that awards "Spades" in addition to stars on songs. Spades are bonus currency that unlocks more venues to play and extra challenges. They aren't earned simply by playing well, however. You'll be given a random task at the beginning of the set, such as activating overdrive as many times as possible, or getting as many streaks as possible, or even nailing individual sections of the songs while you play through them. As you earn more spades, you'll unlock new tours that you can take. Touring will see you selecting a tour route and going across the country or even the world on those routes. Harmonix did an excellent job of creating a addictive feeling of being rewarded through this mode.

The final main mode is the career mode, which is essentially turned into the "My Goals" mode. In this, you'll be given hundreds of goals that are both general and instrument-specific. Some are tied to achievements and trophies, while others are simply tasks to shoot for within the game itself. The title does an amazing job of tracking your stats and accomplishments and lets you know exactly how far or close you are to achieving each and every goal set forth. This mode makes you incredibly prone to the "just one more hour" syndrome that every game, music or otherwise, should strive for. You can't begin to count the number of times you're ready to quit, but you see how close you are to achieving a goal, so you play another set. Each time you achieve a goal, you'll also unlock new customization items, as well as earn more fans. Goals aren't just tied to this mode, however. As mentioned earlier, everything is highly integrated, so if you achieve a goal in Quickplay, you'll be notified and it will be crossed off the list in your "My Goals" section.

Of course, every music game ever created is made or broken by the group of songs available. Lucky for Harmonix and lucky for us, the game with the most features ever seen in a music game also has the most robust library of songs. There are 83 diverse tunes on the disc with hundreds of tracks that can be imported if you are an owner of previous Rock Band titles, and a DLC library that stretches beyond the 2,000 song mark. With the recent release of The Doors' Greatest Hits and the promise of greatest hits releases from huge artists like Bon Jovi and Billy Joel, Harmonix shows absolutely no sign of slowing down or shying away from the model that has made them thrive in the music genre.

There is one thing that must be realized for anyone that is reading this and is thinking about delving into the Rock Band series for the first time due to the praise that this title is receiving. All of this entertainment comes at a very high price. If you are starting from scratch and want to get the full experience, you can expect to pay well over $1,000 in order to get all of the instruments, the game, and a decent amount of downloadable content. This is a very steep price for new players to the series and something that is definitely a commitment that many people will need to shy away from in this economic climate. Luckily, there is enough to do on just one instrument to justify the purchase of the game with just one instrument to start out.

Rock Band 3 is by no means a perfect game, but it really gets closer than anything we've ever seen in any genre. The graphics are improved over the previous title, the feature list is almost as robust as the song list, and incredible strides have been made to improve the series over the last two years. If every series took the Rock Band approach and improved their series by this much with every sequel, the gaming world would be a much better place. Rock Band 3 is, without a doubt, the best and most complete music game we've ever seen and will certainly be looked back upon as the game that turned the music genre away from the abyss of normalcy and the business-as-usual mentality.

Q&A with Hadouken!

Every hardcore gamer grows up fantasizing about the day they see themselves in a video game. With advanced character creators, gamers are more easily able to achieve this dream.

For Hadouken! this dream has been realized over and over again. It wasn't through a character creator, however. Instead, Hadouken! has had their music appear in video games. They've had their music in so many games that they've become somewhat of a mainstay in EA video game soundtracks, and will be featured in hot upcoming titles like Need for Speed: Hot Pursuit and EA MMA.

They don't just get their music into video games, however. They are all full-fledged, hardcore gamers themselves. From their early days of playing the Commodore 64 or Atari, to their Xbox 360 that is in their tour bus, these guys are more than familiar with the gaming industry.

Check out bassist Chris Purcell's responses and determine for yourself just how hardcore of a gaming band they really are!

Q&A with Chris Purcell of Hadouken!

TheVideoGameDomain.com: Growing up, you guys were huge fans of video games, which ones were your favorites?
      

Chris Purcell: I think we all became fans of video games at different points in our youth, and so we all have different memories of the various systems we started out gaming on. I remember my parents getting an Atari when I was really young, and then that getting upgraded to a Commodore 64, before we ended up with a Sega Megadrive II. My sister and I used to play games like Zombies Ate My Neighbours for hours on that console. I think that's why I've grown up with a love for all things zombie-related!

That being said, most of the gaming of my youth was done on PC, and my favourite to date is probably still the Half-Life series. The explosions on 'Bombshock' from For The Masses are actually grenade samples from the game! I still love first person shooters and will always pick them up over any other game.

TVD: What inspired you to take the name from Street Fighter?
      

CP: We wanted a name that summed up our music, but also stuck out. The energy of the fireball summed up our music and the raw energy of our early shows. Taking a Japanese name felt right, too. James is a big fan of Japanese gaming culture and all things Nintendo - the first album is littered with Gameboy samples!

TVD: What is the main reason that you feel you've been included in so many different video game soundtracks?
       
CP: I just think we make fast-paced, high-octane music which is exactly what you want to listen to when you're playing a game and blowing up buildings, or speeding around a race track at hundreds of miles per hour! I think EA have recognised the influence of gaming on our music and see how other gamers can relate to that, which is great!
TVD: With you guys being so interested in video games and, obviously, music, what are your thoughts about games like Guitar Hero and Rock Band?
       
CP: I really like Guitar Hero, but I'm amazingly awful at it. I like to think that there's an inverse relationship between being good at playing guitar, and being good at playing Guitar Hero!

TVD: Have you ever tried to get your music in games like that?
       
CP: We did actually get onto the iPhone equivalent of Guitar Hero called Tap Tap Revenge with our song "Get Smashed Gate Crash" - which was a lot of fun. I think with the type of music we make we're going to have to wait until they bring out a Synth Hero before we can think of being properly included though!

TVD: What's to be expected with the new album?
       
CP: Tunes from the new album are already underway. We've got a lot of tracks in full demo form, and a couple have already gone to production with James working with UK Drum & Bass producers Xample & Lomax. The music is the next logical step from For The Masses, which was produced by a Dutch Drum & Bass act called Noisia, with more dance sensibilities coming into the foreground - influences of which could be heard in things like the trance stabs on Lost, the amen breaks on Bombshock, etc.


I think we see For The Masses as the first step toward us becoming the band we want to be - making loud, abrasive dance music alongside the likes of giants like The Prodigy & Pendulum. Hopefully this next album will show people that we have the potential to hold our own amongst these bands.

TVD: Any tour plans for the support of that album?
       
CP: We're heading out on tour this October on a run of dates around the UK where we'll be playing some of the tracks from the new album for the first time. In December we're also due to support Pendulum on their arena tour of the UK - which we're honoured to have been asked to do. As of yet the release date of the next album is up in the air until we've got all of the tunes finished, but I'm sure we'll be back out on the road playing as many shows as we can next year to support the release!
TVD: Thanks a lot Chris!
You can check out the latest release by Hadouken! on iTunes by clicking the link below:

For the Masses

Get a look at Dead Space 2's multiplayer

 

As time passes so does the time when multiplayer is largely relegated to just FPS and racing titles. And sure Dead Space can be seen as a shooter, the creepy "single player" atmosphere can be easily argued as what made Dead Space ultimately work. Today's gaming landscape has other plans in store though. To hopefully keep players engaged for a longer period of time, multiplayer via Co-op and/or competitive offerings are now the thing to do whether you feel you've asked for it or not. Keeping in line with this is Dead Space 2. Like it or not, Dead Space 2 is jumping on the bandwagon.

After watching the below video, lets borrow from Hideo Kojima with this all inportant question:

Didju rike it?

 

[Via Gametrailers]